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onlive console with control

OnLive Online Gaming Sells It’s Stuff To Another Company

Remember Onlive? that online gaming company which promised a full on gaming experience no mattter what your hardware or platform as long as you had a decent internet connection has sold it’s assets to an unknown party at this moment. I took at look at Onlive a good while back and found it to be impressive but mainly for those rocking a fibre or unbundled connection in metropolitan areas to reduce lag.

Continue reading → OnLive Online Gaming Sells It’s Stuff To Another Company

Jetpack Joyride For iOS

JetPack Joyride : Theres addictive and then there’s JetPack Joyride

JetPack Joyride, quite simply put is almost the most fun you can have using a single digit and with a lead character called Barry, why are you still reading this and not downloading it right now?  Gameplay is beyond simple and yet utterly compelling.  Barry Steakfries is propelled into the sky with his machine gun get pack in a perpetually side scrolling affair with a simple aim of getting to the end… if there is one.

Continue reading → JetPack Joyride : Theres addictive and then there’s JetPack Joyride

Onlive Service Full

Online Game Service Currently Full. Struggling to cope at launch?

Just days after its launch it seems that the OnLive gaming service is showing signs of struggling to cope with demand.

Online Service Full Online Game Service Currently Full. Struggling to cope at launch?

We’ve been testing this service over the last few days and so far have been remarkably impressed with what is on offer even if our bandwidth allowance is being thrashed to it within an inch of its life.

If you have the bandwidth capability then it seems that Mac gaming with decent high resolution graphics is finally on the horizon. During our testing on a mid-2009 MacBook Pro our CPU usage barely went above 50% whilst playing an intensive game such as Tom Clancy’s splinter cell.

The issue of the service being unavailable could just be down to peak demand for the initial launch period so we’re going to keep testing this and report back shortly in the next coming weeks.

Feel free to post any comments below.