Just days after its launch it seems that the OnLive gaming service is showing signs of struggling to cope with demand.
We’ve been testing this service over the last few days and so far have been remarkably impressed with what is on offer even if our bandwidth allowance is being thrashed to it within an inch of its life.
If you have the bandwidth capability then it seems that Mac gaming with decent high resolution graphics is finally on the horizon. During our testing on a mid-2009 MacBook Pro our CPU usage barely went above 50% whilst playing an intensive game such as Tom Clancy’s splinter cell.
The issue of the service being unavailable could just be down to peak demand for the initial launch period so we’re going to keep testing this and report back shortly in the next coming weeks.
Feel free to post any comments below.